Okan Arikan CEO at Animeeple Inc.

Contact: okan 'at' animeeple.com

(Most effective way of reaching me)

Bio

I got my MS and Ph.D. from University of California, Berkeley. While I was at Berkeley, I worked on various topic spanning scalable simulation, photorealistic rendering and motion synthesis.

Then I joined the University of Texas, Computer Sciencesdepartment in Fall 2005 as an assistant professor and started working on techniques to make 3D content easier to use and share.

To facilitate this idea further, I started Animeeple Inc. in 2008 where I currently work.

Interactive 3D Graphics and Games (I3D) 2010
Adam Kirk, Okan Arikan
Symposium on Interactive 3D
Graphics and Games (I3D) 2007
Symposium on Interactive 3D
Graphics and Games (I3D) 2007
Perumaal Shanmugam, Okan Arikan
Symposium on Interactive 3D
Graphics and Games (I3D) 2007
Okan Arikan
ACM Transactions on Graphics
(ACM SIGGRAPH 2006)
Symposium on Interactive 3D
Graphics and Games (I3D) 2006
Symposium on Computer Animation (SCA) 2005
ACM Transactions on Graphics
(ACM SIGGRAPH 2003)
Bryan Feldman, James O'Brien, Okan Arikan
ACM Transactions on Graphics
(ACM SIGGRAPH 2003)
Okan Arikan, David Forsyth
ACM Transactions on Graphics
(ACM SIGGRAPH 2002)

Pixie is an open source RenderMan renderer available on Windows/Mac/Unix/Linux. Pixie has many advanced features including

  • Raytracing
  • Global illumination
  • Programmable shading
  • Network parallel rendering
  • Programmable shading
  • Baking/reusing shading computations
  • HDR input/output
  • True displacements
  • Efficient REYES style rendering
  • 64 bit compatibility
  • Conditional execution
  • Multithreaded rendering
  • Occlusion culling
  • Depth of field
  • Motion Blur
  • DSO shaders
  • Object instancing/delayed primitives
  • High quality texture/shadow/environment mapping
  • Automatically raytraced shadows/reflections
  • Arbitrary output variables
  • Inline archives
  • Named resources